The Apocalypse: a Setting
The Apocalypse
Apocalypse derived from the Greek word ‘apokálupsis’
meaning revelation, originally a Judaic literary term it has expanded
beyond its origins. In this blogpost, apocalypse refers to the acceleration towards
the end of the world. With the decline of the American Empire, the rise of
techno fascist feudalists and an era of instability one can argue that we are
already in the early stages of an apocalypse. And what better way to talk about
this than through sci fi.
In tabletop space games set during the apocalypse are
much rarer than games set either in a post-apocalyptic setting or in a world not
experiencing one. This is a space that should be explored more, with rich opportunities
for setting and emergent storytelling to come to life.
Halo, Pacific Rim, Evangelion, Godzilla, Cthulhutech, Mass
Effect all settings in which an event has happened that has rapidly changed the
course for humanity and in which the end of everything sits at the end of tunnel.
Alien extermination, Radioactive Kaiju and more are all causes of the apocalypse,
but they don’t tell the whole story. How does a society taking loss after loss
cope? How do people fighting and trying to survive live at home? How do
governments try to maintain stability in the face of annihilation? All are
questions that can have deep answers and opportunities for storytelling.
Let’s compare and contrast; in a post-apocalyptic
setting ala fallout you the PC/Player/Party are tasked with rebuilding and repairing
an already destroyed world. Things cannot get much worse, the Mojave in Fallout
is a radioactive hellhole with slavers, raiders and corrupt governments committing
crimes against humanity daily. As players anything you do that isn’t needless
sadism will improve the world or at least not make it overall worse. In an
inter-apocalyptic setting, there is still the chance for things not to improve.
The grey areas are what become much more prevalent, and morality can become complex.
What human rights are acceptable losses in the face of extinction? Does long
term environmental stability even matter if we are all dead in 5 years? Halo, beyond
the shoot the aliens’ bits, has these questions in there and more. Is it
acceptable for a military junta to effectively takeover when an alien race is
exterminating you? Are child supersoldiers acceptable if they can achieve strategic
objectives and constant tactical victories? Is mass surveillance via intelligent
AI okay if it means preventing hinderance to a weakened humanity? These are
just examples of questions to throw at players and see how they interact with
them in a fictional setting.
One of the most fascinating things about people is the
near universal belief in order triumphing over chaos, good overcoming evil, the
underdog winning against impossible odds. All of these are prevalent in
storytelling, mythology, religion and more. Tabletop Roleplaying games are just
emergent collaborative storytelling within a set of defined rules. When the
setting is during the apocalypse the stakes are higher, the win and lose scenario
a more severe dichotomy. Every win and loss is set against a ticking clock with
extinction at the end if they fail. The victories are sweeter while the losses are
that much more bitter.
This blogpost is not to disparage on post-apocalyptic settings,
this is just designed to help with creativity and to give a different perspective
on settings and genre in the space.
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